Проблема с Steam [РЕШЕНО]

Уважаемые Господа.
Я столкнулся с проблемой, которую не могу решить самостоятельно. не помогает ничего. Может кто поможет. Если нет, то расскажите, как грамотно удалить и затем снова установить Steam.
lspci -kk |grep -A5 VGA

[medusa_l@medusa-pc ~]$ lspci -kk |grep -A5 VGA
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 [Radeon RX 6600/6600 XT/6600M] (rev c7)
	Subsystem: ASRock Incorporation Device 5240
	Kernel driver in use: amdgpu
	Kernel modules: amdgpu
07:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Navi 21/23 HDMI/DP Audio Controller
	Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Navi 21/23 HDMI/DP Audio Controller
[medusa_l@medusa-pc ~]$
pacman -Qs vulkan

[medusa_l@medusa-pc ~]$ pacman -Qs vulkan
local/lib32-vulkan-icd-loader 1.4.303-1
    Vulkan Installable Client Driver (ICD) Loader (32-bit)
local/lib32-vulkan-radeon 1:24.3.4-1
    Open-source Vulkan driver for AMD GPUs - 32-bit
local/qt6-shadertools 6.8.2-1 (qt6)
    Provides functionality for the shader pipeline that allows Qt Quick to operate on Vulkan, Metal, and
    Direct3D, in addition to OpenGL
local/spirv-tools 2024.4.rc2-1 (vulkan-devel)
    API and commands for processing SPIR-V modules
local/vulkan-headers 1:1.4.303-1 (vulkan-devel)
    Vulkan header files
local/vulkan-icd-loader 1.4.303-1
    Vulkan Installable Client Driver (ICD) Loader
local/vulkan-radeon 1:24.3.4-1
    Open-source Vulkan driver for AMD GPUs
[medusa_l@medusa-pc ~]$
vulkaninfo

[medusa_l@medusa-pc ~]$ vulkaninfo
bash: vulkaninfo: команда не найдена
Хотя при этом:

[medusa_l@medusa-pc ~]$ sudo pacman -Ss vulkan-radeon
extra/vulkan-radeon 1:24.3.4-1 [установлен]
    Open-source Vulkan driver for AMD GPUs
multilib/lib32-vulkan-radeon 1:24.3.4-1 [установлен]
    Open-source Vulkan driver for AMD GPUs - 32-bit
[medusa_l@medusa-pc ~]$
glxinfo32

[medusa_l@medusa-pc ~]$ glxinfo32
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_ATI_pixel_format_float, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_no_config_context, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
    GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_NV_float_buffer, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_no_config_context, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
    GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_sync_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: AMD (0x1002)
    Device: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1) (0x73ff)
    Version: 24.3.4
    Accelerated: yes
    Video memory: 8192MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 7751 MB, largest block: 7751 MB
    VBO free aux. memory - total: 32027 MB, largest block: 32027 MB
    Texture free memory - total: 7751 MB, largest block: 7751 MB
    Texture free aux. memory - total: 32027 MB, largest block: 32027 MB
    Renderbuffer free memory - total: 7751 MB, largest block: 7751 MB
    Renderbuffer free aux. memory - total: 32027 MB, largest block: 32027 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 8192 MB
    Total available memory: 40304 MB
    Currently available dedicated video memory: 7751 MB
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
    GL_AMD_draw_buffers_blend, GL_AMD_framebuffer_multisample_advanced,
    GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
    GL_AMD_performance_monitor, GL_AMD_pinned_memory,
    GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
    GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
    GL_ARB_clip_control, GL_ARB_color_buffer_float,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_sparse_buffer,
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
    GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
    GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate,
    GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
    GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
    GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
    GL_EXT_shader_integer_mix, GL_EXT_shader_samples_identical,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
    GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_IBM_multimode_draw_arrays, GL_INTEL_blackhole_render,
    GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
    GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
    GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
    GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_NV_shader_atomic_int64, GL_NV_texture_barrier, GL_NV_vdpau_interop,
    GL_OES_EGL_image, GL_S3_s3tc

OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
    GL_AMD_draw_buffers_blend, GL_AMD_framebuffer_multisample_advanced,
    GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor,
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
    GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
    GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp,
    GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
    GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
    GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
    GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo,
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
    GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
    GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
    GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
    GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore,
    GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
    GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
    GL_EXT_shader_integer_mix, GL_EXT_shader_samples_identical,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_KHR_shader_subgroup,
    GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
    GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
    GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp,
    GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent,
    GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
    GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_AMD_framebuffer_multisample_advanced, GL_AMD_performance_monitor,
    GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
    GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
    GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
    GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
    GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
    GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
    GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
    GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
    GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
    GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
    GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
    GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
    GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
    GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
    GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
    GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd,
    GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote,
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
    GL_EXT_shader_io_blocks, GL_EXT_shader_samples_identical,
    GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size,
    GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp,
    GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
    GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shadow_lod, GL_EXT_texture_storage,
    GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV,
    GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
    GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_KHR_shader_subgroup,
    GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
    GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
    GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
    GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
    GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
    GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
    GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
    GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
    GL_OES_EGL_image, GL_OES_EGL_image_external,
    GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_geometry_point_size, GL_OES_geometry_shader,
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
    GL_OES_sample_variables, GL_OES_shader_image_atomic,
    GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
    GL_OES_texture_cube_map_array, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_OES_viewport_array

272 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  sw cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b ap eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 .  None
0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 .  None
0x321 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 .  None
0x322 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 .  None
.....


[medusa_l@medusa-pc ~]$ cd ~/.steam/root/ubuntu12_32
[medusa_l@medusa-pc ubuntu12_32]$ file * | grep ELF | cut -d: -f1 | LD_LIBRARY_PATH=. xargs ldd | grep 'not found' | sort | uniq
	libfontconfig.so.1 => not found
	libfreetype.so.6 => not found
	libgdk_pixbuf-2.0.so.0 => not found
	libgio-2.0.so.0 => not found
	libglib-2.0.so.0 => not found
	libgobject-2.0.so.0 => not found
	libgtk-x11-2.0.so.0 => not found
	libICE.so.6 => not found
	libnm.so.0 => not found
	libopenal.so.1 => not found
	libpipewire-0.3.so.0 => not found
	libpulse.so.0 => not found
	libSDL2-2.0.so.0 => not found
	libSM.so.6 => not found
	libva.so.2 => not found
	libvdpau.so.1 => not found
	libXfixes.so.3 => not found
	libXinerama.so.1 => not found
	libXi.so.6 => not found
	libXrandr.so.2 => not found
	libXrender.so.1 => not found
	libXtst.so.6 => not found
[medusa_l@medusa-pc ubuntu12_32]$

Помогите пожалуйста. Спасибо
AMD Ryzen 7 5800X 8-Core Processor × 8
Radeon RX 6600/6600 XT/6600M
Вопрос решился частично lib32-vulkan-radeon с последующим удалением и установкой самой игрушки. С чем связано падение библиотек игры пока не понимаю. С vulkaninfo тоже вопрос решил путем установки vulkan-tools. Думаю, что последнее обновление привело к данной проблеме. Видимо 1 раз в месяц обновляться не стоит. Пока не пойму, как решить вопрос с библиотеками:

[medusa_l@medusa-pc ~]$ cd ~/.steam/root/ubuntu12_32
[medusa_l@medusa-pc ubuntu12_32]$ file * | grep ELF | cut -d: -f1 | LD_LIBRARY_PATH=. xargs ldd | grep 'not found' | sort | uniq
	libfontconfig.so.1 => not found
	libfreetype.so.6 => not found
	libgdk_pixbuf-2.0.so.0 => not found
	libgio-2.0.so.0 => not found
	libglib-2.0.so.0 => not found
	libgobject-2.0.so.0 => not found
	libgtk-x11-2.0.so.0 => not found
	libICE.so.6 => not found
	libnm.so.0 => not found
	libopenal.so.1 => not found
	libpipewire-0.3.so.0 => not found
	libpulse.so.0 => not found
	libSDL2-2.0.so.0 => not found
	libSM.so.6 => not found
	libva.so.2 => not found
	libvdpau.so.1 => not found
	libXfixes.so.3 => not found
	libXinerama.so.1 => not found
	libXi.so.6 => not found
	libXrandr.so.2 => not found
	libXrender.so.1 => not found
	libXtst.so.6 => not found
[medusa_l@medusa-pc ubuntu12_32]$
AMD Ryzen 7 5800X 8-Core Processor × 8
Radeon RX 6600/6600 XT/6600M
Неужели никто и ничего не знает?
AMD Ryzen 7 5800X 8-Core Processor × 8
Radeon RX 6600/6600 XT/6600M
Steam не использую … но советую для начала Wiki .... лучше en
И учись анализировать …например
medusaLL
vulkaninfo: команда не найдена
узнаем какому пакету принадлежит vulkaninfo
pacman -F vulkaninfo
extra/vulkan-tools ...
    usr/bin/vulkaninfo
… нужно установить пакет vulkan-tools
medusaLL
libfontconfig.so.1 => not found
pacman -F libfontconfig.so
extra/fontconfig ...
    usr/lib/libfontconfig.so
… нужно установить пакет fontconfig
… и так далее ...

проверяем
pacman -Si fontconfig
Предоставляет        : fontconfig-docs  libfontconfig.so=1-64
Ошибки не исчезают с опытом - они просто умнеют
Для стима, нужны пакеты с приставкой lib32
Пакет steam-native-runtime в помощь.
https://t.me/arch_linuxru
vasek
Steam не использую … но советую для начала Wiki …. лучше en
Спасибо, я все это делал. действительно не был установлен vulkaninfo. После установки все данные я проверил и оказалось. что все. как по учебнику. К слову. перед тем. как напиать сюда я несколько раз перечитал WIKI, но все в пустую. правда все команды мне необходимо выполнять так, например: pacman -Fy vulkaninfo
AMD Ryzen 7 5800X 8-Core Processor × 8
Radeon RX 6600/6600 XT/6600M
RusWolf
Пакет steam-native-runtime в помощь.

Безусловно с вами согласен и все это присутствует
AMD Ryzen 7 5800X 8-Core Processor × 8
Radeon RX 6600/6600 XT/6600M
В общем решение я нашел с учетом всех выше написанных постов. Правда решение умным - назвать нельзя. как по мне, это не здравое решение, хоть все и сработало.
Скажу сразу - у меня в Steam содержится только одна игрушка. которая выполняет функцию проверки стабильности. Если речь идет о библиотеке игр, то этот метод явно не приемлем.
1. Запускаю Steam и удаляю игру из библиотеки. кнопочка - Удалить с этого устройства
2.
rmdir -f /<диск установки>/SteamLibrary/steamapps/common/<папка с игрой>
3.
sudo pacman -R steam
4.
sudo -su
sync; echo 1 > /proc/sys/vm/drop_caches
5.
shutdown -h now
Включаем Систему
1.
sudo pacman -Sy reflector
2.
sudo reflector --verbose -l 5 -p https --sort rate --save /etc/pacman.d/mirrorlist
3.
sudo pacman -Syy
4.
sudo pacman -S steam-native-runtime
Последняя команда не только установит саму программу, но и добавит то чего не хватало. Далее запускаем Stem и устанавливаем игрушку. Возможно придется каталог SteamLibrary создавать по новой, но мне не пришлось.

Большая благодарность всем кто откликнулся. Спасибо.
AMD Ryzen 7 5800X 8-Core Processor × 8
Radeon RX 6600/6600 XT/6600M
medusaLL
Правда решение умным - назвать нельзя. как по мне, это не здравое решение, хоть все и сработало.
Если речь про sudo pacman -S steam-native-runtime, то это нормальное, здоровое решение.
Так как в этом пакете, специально собраны все нужные зависимости 32-х разрядных библиотек, для нормальной работы steam в арч.
https://t.me/arch_linuxru
medusaLL
Безусловно с вами согласен и все это присутствует
Нет.
И вывод file * | grep ELF | cut -d: -f1 | LD_LIBRARY_PATH=. xargs ldd | grep 'not found' | sort | uniq, чётко показал, каких 32-х разрядных библиотек не было установлено в системе.
Пакет steam-native-runtime их установил.
https://t.me/arch_linuxru
 
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