[РЕШЕНО] Не запускается игра в Steam

Почему на Debian я мог спокойно установить Steam и Proton со Steam'a и ломать турели в Team Fortress 2, а на Arch, оригинальный Steam игру не запускает (именно Team Fortress 2)?

Без протона, с протоном, разницы нет - не запускается.
Proton Experimental, Proton,8,7,какой угодно - не запускается.

Steam (runtime,native) - не запускается.

Через PortProton - запускается прекрасно, но моргает сайт магазина. Зачем мне этот гемор, если я хочу оригинальный стим и без никаких эмуляторов вроде портпротона?

И если не сложно, подскажите команду для вывода логов, плиз
https://wiki.archlinux.org/title/Steam/Troubleshooting

проверьте опенгл 32 битный и вулкан
 lspci -kk |grep -A5 VGA
pacman -Qs vulkan
 vulkaninfo
glxinfo32
https://www.reddit.com/r/tf2/comments/16kumml/psa_tf2_is_broken_on_arch_linux_here_is_how_to/
vs220
https://wiki.archlinux.org/title/Steam/Troubleshooting

проверьте опенгл 32 битный и вулкан

lspci -kk |grep -A5 VGA (ТАМ ПОКАЗЫВАЕТ, ЧТО У МЕНЯ ЗЕОН, НО НА САМОМ ДЕЛЕ INTEL CORE I3 10105)

00:02.0 VGA compatible controller: Intel Corporation CometLake-S GT2 [UHD Graphics 630] (rev 03)
        DeviceName: VGA
        Subsystem: ASUSTeK Computer Inc. CometLake-S GT2 [UHD Graphics 630]
        Kernel driver in use: i915
        Kernel modules: i915
00:04.0 Signal processing controller: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor Thermal Subsystem (rev 03)
        Subsystem: ASUSTeK Computer Inc. Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor Thermal Subsystem

pacman -Qs vulkan:

local/lib32-vulkan-icd-loader 1.3.279-1
    Vulkan Installable Client Driver (ICD) Loader (32-bit)
local/lib32-vulkan-intel 1:24.0.3-1
    Intel's Vulkan mesa driver (32-bit)
local/qt6-shadertools 6.6.2-1 (qt6)
    Provides functionality for the shader pipeline that allows Qt Quick to operate on Vulkan,
    Metal, and Direct3D, in addition to OpenGL
local/spirv-tools 2023.6-1 (vulkan-devel)
    API and commands for processing SPIR-V modules
local/vulkan-headers 1:1.3.279-1 (vulkan-devel)
    Vulkan header files
local/vulkan-icd-loader 1.3.279-1
    Vulkan Installable Client Driver (ICD) Loader
local/vulkan-intel 1:24.0.3-1
    Intel's Vulkan mesa driver
local/vulkan-tools 1.3.269-1 (vulkan-devel)
    Vulkan Utilities and Tools
vulkaninfo:
        integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = false

VkPhysicalDeviceShaderModuleIdentifierPropertiesEXT:
----------------------------------------------------
        shaderModuleIdentifierAlgorithmUUID     = 4d455341-2d42-4c41-4b45-330000000000

VkPhysicalDeviceSubgroupProperties:
-----------------------------------
        subgroupSize              = 32
        supportedStages: count = 6
                SHADER_STAGE_VERTEX_BIT
                SHADER_STAGE_TESSELLATION_CONTROL_BIT
                SHADER_STAGE_TESSELLATION_EVALUATION_BIT
                SHADER_STAGE_GEOMETRY_BIT
                SHADER_STAGE_FRAGMENT_BIT
                SHADER_STAGE_COMPUTE_BIT
        supportedOperations: count = 8
                SUBGROUP_FEATURE_BASIC_BIT
                SUBGROUP_FEATURE_VOTE_BIT
                SUBGROUP_FEATURE_ARITHMETIC_BIT
                SUBGROUP_FEATURE_BALLOT_BIT
                SUBGROUP_FEATURE_SHUFFLE_BIT
                SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
                SUBGROUP_FEATURE_CLUSTERED_BIT
                SUBGROUP_FEATURE_QUAD_BIT
        quadOperationsInAllStages = true

VkPhysicalDeviceSubgroupSizeControlProperties:
----------------------------------------------
        minSubgroupSize              = 8
        maxSubgroupSize              = 32
        maxComputeWorkgroupSubgroups = 56
        requiredSubgroupSizeStages: count = 3
                SHADER_STAGE_COMPUTE_BIT
                SHADER_STAGE_TASK_BIT_EXT
                SHADER_STAGE_MESH_BIT_EXT

VkPhysicalDeviceTexelBufferAlignmentProperties:
-----------------------------------------------
        storageTexelBufferOffsetAlignmentBytes       = 0x00000010
        storageTexelBufferOffsetSingleTexelAlignment = true
        uniformTexelBufferOffsetAlignmentBytes       = 0x00000001
        uniformTexelBufferOffsetSingleTexelAlignment = true

VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
        maxTimelineSemaphoreValueDifference = 18446744073709551615

VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
        maxTransformFeedbackStreams                = 4
        maxTransformFeedbackBuffers                = 4
        maxTransformFeedbackBufferSize             = 0x100000000
        maxTransformFeedbackStreamDataSize         = 512
        maxTransformFeedbackBufferDataSize         = 512
        maxTransformFeedbackBufferDataStride       = 2048
        transformFeedbackQueries                   = true
        transformFeedbackStreamsLinesTriangles     = false
        transformFeedbackRasterizationStreamSelect = false
        transformFeedbackDraw                      = true

VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
        maxVertexAttribDivisor = 268435455

VkPhysicalDeviceVulkan11Properties:
-----------------------------------
        deviceUUID                        = 8680c89b-0300-0000-0002-000000000000
        driverUUID                        = d4054253-9882-fb96-f9b0-008658ced2f3
        deviceNodeMask                    = 0
        deviceLUIDValid                   = false
        subgroupSize                      = 32
        subgroupSupportedStages: count = 6
                SHADER_STAGE_VERTEX_BIT
                SHADER_STAGE_TESSELLATION_CONTROL_BIT
                SHADER_STAGE_TESSELLATION_EVALUATION_BIT
                SHADER_STAGE_GEOMETRY_BIT
                SHADER_STAGE_FRAGMENT_BIT
                SHADER_STAGE_COMPUTE_BIT
        subgroupSupportedOperations: count = 8
                SUBGROUP_FEATURE_BASIC_BIT
                SUBGROUP_FEATURE_VOTE_BIT
                SUBGROUP_FEATURE_ARITHMETIC_BIT
                SUBGROUP_FEATURE_BALLOT_BIT
                SUBGROUP_FEATURE_SHUFFLE_BIT
                SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
                SUBGROUP_FEATURE_CLUSTERED_BIT
                SUBGROUP_FEATURE_QUAD_BIT
        subgroupQuadOperationsInAllStages = true
        pointClippingBehavior             = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
        maxMultiviewViewCount             = 16
        maxMultiviewInstanceIndex         = 268435455
        protectedNoFault                  = true
        maxPerSetDescriptors              = 1024
        maxMemoryAllocationSize           = 0x2e4e3a400

VkPhysicalDeviceVulkan12Properties:
-----------------------------------
        driverID                                             = DRIVER_ID_INTEL_OPEN_SOURCE_MESA
        driverName                                           = Intel open-source Mesa driver
        driverInfo                                           = Mesa 24.0.3-arch1.1
        conformanceVersion:
                major    = 1
                minor    = 3
                subminor = 6
                patch    = 0
        denormBehaviorIndependence                           = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
        roundingModeIndependence                             = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
        shaderSignedZeroInfNanPreserveFloat16                = true
        shaderSignedZeroInfNanPreserveFloat32                = true
        shaderSignedZeroInfNanPreserveFloat64                = true
        shaderDenormPreserveFloat16                          = true
        shaderDenormPreserveFloat32                          = true
        shaderDenormPreserveFloat64                          = true
        shaderDenormFlushToZeroFloat16                       = false
        shaderDenormFlushToZeroFloat32                       = true
        shaderDenormFlushToZeroFloat64                       = true
        shaderRoundingModeRTEFloat16                         = true
        shaderRoundingModeRTEFloat32                         = true
        shaderRoundingModeRTEFloat64                         = true
        shaderRoundingModeRTZFloat16                         = true
        shaderRoundingModeRTZFloat32                         = true
        shaderRoundingModeRTZFloat64                         = true
        maxUpdateAfterBindDescriptorsInAllPools              = 1048576
        shaderUniformBufferArrayNonUniformIndexingNative     = false
        shaderSampledImageArrayNonUniformIndexingNative      = false
        shaderStorageBufferArrayNonUniformIndexingNative     = true
        shaderStorageImageArrayNonUniformIndexingNative      = false
        shaderInputAttachmentArrayNonUniformIndexingNative   = false
        robustBufferAccessUpdateAfterBind                    = true
        quadDivergentImplicitLod                             = false
        maxPerStageDescriptorUpdateAfterBindSamplers         = 1048576
        maxPerStageDescriptorUpdateAfterBindUniformBuffers   = 64
        maxPerStageDescriptorUpdateAfterBindStorageBuffers   = 4294967295
        maxPerStageDescriptorUpdateAfterBindSampledImages    = 1048576
        maxPerStageDescriptorUpdateAfterBindStorageImages    = 1048576
        maxPerStageDescriptorUpdateAfterBindInputAttachments = 64
        maxPerStageUpdateAfterBindResources                  = 4294967295
        maxDescriptorSetUpdateAfterBindSamplers              = 1048576
        maxDescriptorSetUpdateAfterBindUniformBuffers        = 384
        maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
        maxDescriptorSetUpdateAfterBindStorageBuffers        = 4294967295
        maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
        maxDescriptorSetUpdateAfterBindSampledImages         = 1048576
        maxDescriptorSetUpdateAfterBindStorageImages         = 1048576
        maxDescriptorSetUpdateAfterBindInputAttachments      = 256
        supportedDepthResolveModes: count = 4
                RESOLVE_MODE_SAMPLE_ZERO_BIT
                RESOLVE_MODE_AVERAGE_BIT
                RESOLVE_MODE_MIN_BIT
                RESOLVE_MODE_MAX_BIT
        supportedStencilResolveModes: count = 3
                RESOLVE_MODE_SAMPLE_ZERO_BIT
                RESOLVE_MODE_MIN_BIT
                RESOLVE_MODE_MAX_BIT
        independentResolveNone                               = true
        independentResolve                                   = true
        filterMinmaxSingleComponentFormats                   = true
        filterMinmaxImageComponentMapping                    = true
        maxTimelineSemaphoreValueDifference                  = 18446744073709551615
        framebufferIntegerColorSampleCounts: count = 5
                SAMPLE_COUNT_1_BIT
                SAMPLE_COUNT_2_BIT
                SAMPLE_COUNT_4_BIT
                SAMPLE_COUNT_8_BIT
                SAMPLE_COUNT_16_BIT

VkPhysicalDeviceVulkan13Properties:
-----------------------------------
        minSubgroupSize                                                               = 8
        maxSubgroupSize                                                               = 32
        maxComputeWorkgroupSubgroups                                                  = 56
        requiredSubgroupSizeStages: count = 3
                SHADER_STAGE_COMPUTE_BIT
                SHADER_STAGE_TASK_BIT_EXT
                SHADER_STAGE_MESH_BIT_EXT
        maxInlineUniformBlockSize                                                     = 4096
        maxPerStageDescriptorInlineUniformBlocks                                      = 32
        maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks                       = 32
        maxDescriptorSetInlineUniformBlocks                                           = 32
        maxDescriptorSetUpdateAfterBindInlineUniformBlocks                            = 32
        maxInlineUniformTotalSize                                                     = 65535
        integerDotProduct8BitUnsignedAccelerated                                      = false
        integerDotProduct8BitSignedAccelerated                                        = false
        integerDotProduct8BitMixedSignednessAccelerated                               = false
        integerDotProduct4x8BitPackedUnsignedAccelerated                              = false
        integerDotProduct4x8BitPackedSignedAccelerated                                = false
        integerDotProduct4x8BitPackedMixedSignednessAccelerated                       = false
        integerDotProduct16BitUnsignedAccelerated                                     = false
        integerDotProduct16BitSignedAccelerated                                       = false
        integerDotProduct16BitMixedSignednessAccelerated                              = false
        integerDotProduct32BitUnsignedAccelerated                                     = false
        integerDotProduct32BitSignedAccelerated                                       = false
        integerDotProduct32BitMixedSignednessAccelerated                              = false
        integerDotProduct64BitUnsignedAccelerated                                     = false
        integerDotProduct64BitSignedAccelerated                                       = false
        integerDotProduct64BitMixedSignednessAccelerated                              = false
        integerDotProductAccumulatingSaturating8BitUnsignedAccelerated                = false
        integerDotProductAccumulatingSaturating8BitSignedAccelerated                  = false
        integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated         = false
        integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated        = false
        integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated          = false
        integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
        integerDotProductAccumulatingSaturating16BitUnsignedAccelerated               = false
        integerDotProductAccumulatingSaturating16BitSignedAccelerated                 = false
        integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated        = false
        integerDotProductAccumulatingSaturating32BitUnsignedAccelerated               = false
        integerDotProductAccumulatingSaturating32BitSignedAccelerated                 = false
        integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated        = false
        integerDotProductAccumulatingSaturating64BitUnsignedAccelerated               = false
        integerDotProductAccumulatingSaturating64BitSignedAccelerated                 = false
        integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated        = false
        storageTexelBufferOffsetAlignmentBytes                                        = 0x00000010
        storageTexelBufferOffsetSingleTexelAlignment                                  = true
        uniformTexelBufferOffsetAlignmentBytes                                        = 0x00000001
        uniformTexelBufferOffsetSingleTexelAlignment                                  = true
        maxBufferSize                                                                 = 0x100000000
VkPhysicalDeviceHostImageCopyPropertiesEXT:
        copySrcLayoutCount                  = 0
        pCopySrcLayouts:
        copyDstLayoutCount                  = 0
        pCopyDstLayouts:
        optimalTilingLayoutUUID             = 00000000-0000-0000-0000-000000000000
        identicalMemoryTypeRequirements     = false
Device Extensions: count = 142
        VK_AMD_buffer_marker                        : extension revision 1
        VK_EXT_4444_formats                         : extension revision 1
        VK_EXT_border_color_swizzle                 : extension revision 1
        VK_EXT_buffer_device_address                : extension revision 2
        VK_EXT_calibrated_timestamps                : extension revision 2
        VK_EXT_color_write_enable                   : extension revision 1
        VK_EXT_conditional_rendering                : extension revision 2
        VK_EXT_conservative_rasterization           : extension revision 1
        VK_EXT_custom_border_color                  : extension revision 12
        VK_EXT_depth_bias_control                   : extension revision 1
        VK_EXT_depth_clamp_zero_one                 : extension revision 1
        VK_EXT_depth_clip_control                   : extension revision 1
        VK_EXT_depth_clip_enable                    : extension revision 1
        VK_EXT_descriptor_indexing                  : extension revision 2
        VK_EXT_display_control                      : extension revision 1
        VK_EXT_dynamic_rendering_unused_attachments : extension revision 1
        VK_EXT_extended_dynamic_state               : extension revision 1
        VK_EXT_extended_dynamic_state2              : extension revision 1
        VK_EXT_extended_dynamic_state3              : extension revision 2
        VK_EXT_external_memory_dma_buf              : extension revision 1
        VK_EXT_external_memory_host                 : extension revision 1
        VK_EXT_fragment_shader_interlock            : extension revision 1
        VK_EXT_global_priority                      : extension revision 2
        VK_EXT_global_priority_query                : extension revision 1
        VK_EXT_graphics_pipeline_library            : extension revision 1
        VK_EXT_host_query_reset                     : extension revision 1
        VK_EXT_image_2d_view_of_3d                  : extension revision 1
        VK_EXT_image_drm_format_modifier            : extension revision 2
        VK_EXT_image_robustness                     : extension revision 1
        VK_EXT_image_sliced_view_of_3d              : extension revision 1
        VK_EXT_image_view_min_lod                   : extension revision 1
        VK_EXT_index_type_uint8                     : extension revision 1
        VK_EXT_inline_uniform_block                 : extension revision 1
        VK_EXT_line_rasterization                   : extension revision 1
        VK_EXT_load_store_op_none                   : extension revision 1
        VK_EXT_memory_budget                        : extension revision 1
        VK_EXT_multi_draw                           : extension revision 1
        VK_EXT_mutable_descriptor_type              : extension revision 1
        VK_EXT_nested_command_buffer                : extension revision 1
        VK_EXT_non_seamless_cube_map                : extension revision 1
        VK_EXT_pci_bus_info                         : extension revision 2
        VK_EXT_physical_device_drm                  : extension revision 1
        VK_EXT_pipeline_creation_cache_control      : extension revision 3
        VK_EXT_pipeline_creation_feedback           : extension revision 1
        VK_EXT_pipeline_robustness                  : extension revision 1
        VK_EXT_post_depth_coverage                  : extension revision 1
        VK_EXT_primitive_topology_list_restart      : extension revision 1
        VK_EXT_primitives_generated_query           : extension revision 1
        VK_EXT_private_data                         : extension revision 1
        VK_EXT_provoking_vertex                     : extension revision 1
        VK_EXT_queue_family_foreign                 : extension revision 1
        VK_EXT_robustness2                          : extension revision 1
        VK_EXT_sample_locations                     : extension revision 1
        VK_EXT_sampler_filter_minmax                : extension revision 2
        VK_EXT_scalar_block_layout                  : extension revision 1
        VK_EXT_separate_stencil_usage               : extension revision 1
        VK_EXT_shader_atomic_float                  : extension revision 1
        VK_EXT_shader_atomic_float2                 : extension revision 1
        VK_EXT_shader_demote_to_helper_invocation   : extension revision 1
        VK_EXT_shader_module_identifier             : extension revision 1
        VK_EXT_shader_stencil_export                : extension revision 1
        VK_EXT_shader_subgroup_ballot               : extension revision 1
        VK_EXT_shader_subgroup_vote                 : extension revision 1
        VK_EXT_shader_viewport_index_layer          : extension revision 1
        VK_EXT_subgroup_size_control                : extension revision 2
        VK_EXT_texel_buffer_alignment               : extension revision 1
        VK_EXT_tooling_info                         : extension revision 1
        VK_EXT_transform_feedback                   : extension revision 1
        VK_EXT_vertex_attribute_divisor             : extension revision 3
        VK_EXT_vertex_input_dynamic_state           : extension revision 2
        VK_EXT_ycbcr_image_arrays                   : extension revision 1
        VK_GOOGLE_decorate_string                   : extension revision 1
        VK_GOOGLE_hlsl_functionality1               : extension revision 1
        VK_GOOGLE_user_type                         : extension revision 1
        VK_INTEL_shader_integer_functions2          : extension revision 1
        VK_KHR_16bit_storage                        : extension revision 1
        VK_KHR_8bit_storage                         : extension revision 1
        VK_KHR_bind_memory2                         : extension revision 1
        VK_KHR_buffer_device_address                : extension revision 1
        VK_KHR_calibrated_timestamps                : extension revision 1
        VK_KHR_cooperative_matrix                   : extension revision 2
        VK_KHR_copy_commands2                       : extension revision 1
        VK_KHR_create_renderpass2                   : extension revision 1
        VK_KHR_dedicated_allocation                 : extension revision 3
        VK_KHR_deferred_host_operations             : extension revision 4
        VK_KHR_depth_stencil_resolve                : extension revision 1
        VK_KHR_descriptor_update_template           : extension revision 1
        VK_KHR_device_group                         : extension revision 4
        VK_KHR_draw_indirect_count                  : extension revision 1
        VK_KHR_driver_properties                    : extension revision 1
        VK_KHR_dynamic_rendering                    : extension revision 1
        VK_KHR_external_fence                       : extension revision 1
        VK_KHR_external_fence_fd                    : extension revision 1
        VK_KHR_external_memory                      : extension revision 1
        VK_KHR_external_memory_fd                   : extension revision 1
        VK_KHR_external_semaphore                   : extension revision 1
        VK_KHR_external_semaphore_fd                : extension revision 1
        VK_KHR_format_feature_flags2                : extension revision 2
        VK_KHR_get_memory_requirements2             : extension revision 1
        VK_KHR_global_priority                      : extension revision 1
        VK_KHR_image_format_list                    : extension revision 1
        VK_KHR_imageless_framebuffer                : extension revision 1
        VK_KHR_incremental_present                  : extension revision 2
        VK_KHR_maintenance1                         : extension revision 2
        VK_KHR_maintenance2                         : extension revision 1
        VK_KHR_maintenance3                         : extension revision 1
        VK_KHR_maintenance4                         : extension revision 2
        VK_KHR_maintenance5                         : extension revision 1
        VK_KHR_maintenance6                         : extension revision 1
        VK_KHR_map_memory2                          : extension revision 1
        VK_KHR_multiview                            : extension revision 1
        VK_KHR_pipeline_executable_properties       : extension revision 1
        VK_KHR_pipeline_library                     : extension revision 1
        VK_KHR_push_descriptor                      : extension revision 2
        VK_KHR_relaxed_block_layout                 : extension revision 1
        VK_KHR_sampler_mirror_clamp_to_edge         : extension revision 3
        VK_KHR_sampler_ycbcr_conversion             : extension revision 14
        VK_KHR_separate_depth_stencil_layouts       : extension revision 1
        VK_KHR_shader_atomic_int64                  : extension revision 1
        VK_KHR_shader_clock                         : extension revision 1
        VK_KHR_shader_draw_parameters               : extension revision 1
        VK_KHR_shader_float16_int8                  : extension revision 1
        VK_KHR_shader_float_controls                : extension revision 4
        VK_KHR_shader_integer_dot_product           : extension revision 1
        VK_KHR_shader_non_semantic_info             : extension revision 1
        VK_KHR_shader_subgroup_extended_types       : extension revision 1
        VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
        VK_KHR_shader_terminate_invocation          : extension revision 1
        VK_KHR_spirv_1_4                            : extension revision 1
        VK_KHR_storage_buffer_storage_class         : extension revision 1
        VK_KHR_swapchain                            : extension revision 70
        VK_KHR_swapchain_mutable_format             : extension revision 1
        VK_KHR_synchronization2                     : extension revision 1
        VK_KHR_timeline_semaphore                   : extension revision 2
        VK_KHR_uniform_buffer_standard_layout       : extension revision 1
        VK_KHR_variable_pointers                    : extension revision 1
        VK_KHR_vertex_attribute_divisor             : extension revision 1
        VK_KHR_vulkan_memory_model                  : extension revision 3
        VK_KHR_workgroup_memory_explicit_layout     : extension revision 1
        VK_KHR_zero_initialize_workgroup_memory     : extension revision 1
        VK_NV_compute_shader_derivatives            : extension revision 1
        VK_VALVE_mutable_descriptor_type            : extension revision 1

VkQueueFamilyProperties:
========================
        queueProperties[0]:
        -------------------
                minImageTransferGranularity = (1,1,1)
                queueCount                  = 1
                queueFlags                  = QUEUE_GRAPHICS_BIT | QUEUE_COMPUTE_BIT | QUEUE_TRANSFER_BIT
                timestampValidBits          = 36
                present support             = true
                VkQueueFamilyGlobalPriorityPropertiesKHR:
                -----------------------------------------
                        priorityCount  = 2
                        priorities: count = 2
                                QUEUE_GLOBAL_PRIORITY_LOW_KHR
                                QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
        memoryHeaps[0]:
                size   = 12430058496 (0x2e4e3a400) (11.58 GiB)
                budget = 11186208768 (0x29ac00000) (10.42 GiB)
                usage  = 0 (0x00000000) (0.00 B)
                flags: count = 1
                        MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 3
        memoryTypes[0]:
                heapIndex     = 0
                propertyFlags = 0x0001: count = 1
                        MEMORY_PROPERTY_DEVICE_LOCAL_BIT
                usable for:
                        IMAGE_TILING_OPTIMAL:
                                color images
                                FORMAT_D16_UNORM
                                FORMAT_X8_D24_UNORM_PACK32
                                FORMAT_D32_SFLOAT
                                FORMAT_S8_UINT
                                FORMAT_D24_UNORM_S8_UINT
                                FORMAT_D32_SFLOAT_S8_UINT
                                (non-sparse)
                        IMAGE_TILING_LINEAR:
                                color images
                                (non-sparse)
        memoryTypes[1]:
                heapIndex     = 0
                propertyFlags = 0x0007: count = 3
                        MEMORY_PROPERTY_DEVICE_LOCAL_BIT
                        MEMORY_PROPERTY_HOST_VISIBLE_BIT
                        MEMORY_PROPERTY_HOST_COHERENT_BIT
                usable for:
                        IMAGE_TILING_OPTIMAL:
                                color images
                                FORMAT_D16_UNORM
                                FORMAT_X8_D24_UNORM_PACK32
                                FORMAT_D32_SFLOAT
                                FORMAT_S8_UINT
                                FORMAT_D24_UNORM_S8_UINT
                                FORMAT_D32_SFLOAT_S8_UINT
                                (non-sparse)
                        IMAGE_TILING_LINEAR:
                                color images
                                (non-sparse)
        memoryTypes[2]:
                heapIndex     = 0
                propertyFlags = 0x000f: count = 4
                        MEMORY_PROPERTY_DEVICE_LOCAL_BIT
                        MEMORY_PROPERTY_HOST_VISIBLE_BIT
                        MEMORY_PROPERTY_HOST_COHERENT_BIT
                        MEMORY_PROPERTY_HOST_CACHED_BIT
                usable for:
                        IMAGE_TILING_OPTIMAL:
                                color images
                                FORMAT_D16_UNORM
                                FORMAT_X8_D24_UNORM_PACK32
                                FORMAT_D32_SFLOAT
                                FORMAT_S8_UINT
                                FORMAT_D24_UNORM_S8_UINT
                                FORMAT_D32_SFLOAT_S8_UINT
                                (non-sparse)
                        IMAGE_TILING_LINEAR:
                                color images
                                (non-sparse)

VkPhysicalDeviceFeatures:
=========================
        robustBufferAccess                      = true
        fullDrawIndexUint32                     = true
        imageCubeArray                          = true
        independentBlend                        = true
        geometryShader                          = true
        tessellationShader                      = true
        sampleRateShading                       = true
        dualSrcBlend                            = true
        logicOp                                 = true
        multiDrawIndirect                       = true
        drawIndirectFirstInstance               = true
        depthClamp                              = true
        depthBiasClamp                          = true
        fillModeNonSolid                        = true
        depthBounds                             = false
        wideLines                               = true
        largePoints                             = true
        alphaToOne                              = true
        multiViewport                           = true
        samplerAnisotropy                       = true
        textureCompressionETC2                  = true
        textureCompressionASTC_LDR              = true
        textureCompressionBC                    = true
        occlusionQueryPrecise                   = true
        pipelineStatisticsQuery                 = true
        vertexPipelineStoresAndAtomics          = true
        fragmentStoresAndAtomics                = true
        shaderTessellationAndGeometryPointSize  = true
        shaderImageGatherExtended               = true
        shaderStorageImageExtendedFormats       = true
        shaderStorageImageMultisample           = false
        shaderStorageImageReadWithoutFormat     = false
        shaderStorageImageWriteWithoutFormat    = true
        shaderUniformBufferArrayDynamicIndexing = true
        shaderSampledImageArrayDynamicIndexing  = true
        shaderStorageBufferArrayDynamicIndexing = true
        shaderStorageImageArrayDynamicIndexing  = true
        shaderClipDistance                      = true
        shaderCullDistance                      = true
        shaderFloat64                           = true
        shaderInt64                             = true
        shaderInt16                             = true
        shaderResourceResidency                 = false
        shaderResourceMinLod                    = true
        sparseBinding                           = false
        sparseResidencyBuffer                   = false
        sparseResidencyImage2D                  = false
        sparseResidencyImage3D                  = false
        sparseResidency2Samples                 = false
        sparseResidency4Samples                 = false
        sparseResidency8Samples                 = false
        sparseResidency16Samples                = false
        sparseResidencyAliased                  = false
        variableMultisampleRate                 = true
        inheritedQueries                        = true

VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
        storageBuffer16BitAccess           = true
        uniformAndStorageBuffer16BitAccess = true
        storagePushConstant16              = true
        storageInputOutput16               = false

VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
        formatA4R4G4B4 = true
        formatA4B4G4R4 = false

VkPhysicalDevice8BitStorageFeatures:
------------------------------------
        storageBuffer8BitAccess           = true
        uniformAndStorageBuffer8BitAccess = true
        storagePushConstant8              = true

VkPhysicalDeviceBorderColorSwizzleFeaturesEXT:
----------------------------------------------
        borderColorSwizzle          = true
        borderColorSwizzleFromImage = true

VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
        bufferDeviceAddress              = true
        bufferDeviceAddressCaptureReplay = true
        bufferDeviceAddressMultiDevice   = false

VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
        bufferDeviceAddress              = true
        bufferDeviceAddressCaptureReplay = false
        bufferDeviceAddressMultiDevice   = false

VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
        colorWriteEnable = true

VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
        conditionalRendering          = true
        inheritedConditionalRendering = true

VkPhysicalDeviceCooperativeMatrixFeaturesKHR:
---------------------------------------------
        cooperativeMatrix                   = true
        cooperativeMatrixRobustBufferAccess = false

VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
        customBorderColors             = true
        customBorderColorWithoutFormat = true

VkPhysicalDeviceDepthBiasControlFeaturesEXT:
--------------------------------------------
        depthBiasControl                                = true
        leastRepresentableValueForceUnormRepresentation = false
        floatRepresentation                             = true
        depthBiasExact                                  = true

VkPhysicalDeviceDepthClampZeroOneFeaturesEXT:
---------------------------------------------
        depthClampZeroOne = true

VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
        depthClipControl = true

VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
        depthClipEnable = true

VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
        shaderInputAttachmentArrayDynamicIndexing          = false
        shaderUniformTexelBufferArrayDynamicIndexing       = true
        shaderStorageTexelBufferArrayDynamicIndexing       = true
        shaderUniformBufferArrayNonUniformIndexing         = true
        shaderSampledImageArrayNonUniformIndexing          = true
        shaderStorageBufferArrayNonUniformIndexing         = true
        shaderStorageImageArrayNonUniformIndexing          = true
        shaderInputAttachmentArrayNonUniformIndexing       = false
        shaderUniformTexelBufferArrayNonUniformIndexing    = true
        shaderStorageTexelBufferArrayNonUniformIndexing    = true
        descriptorBindingUniformBufferUpdateAfterBind      = true
        descriptorBindingSampledImageUpdateAfterBind       = true
        descriptorBindingStorageImageUpdateAfterBind       = true
        descriptorBindingStorageBufferUpdateAfterBind      = true
        descriptorBindingUniformTexelBufferUpdateAfterBind = true
        descriptorBindingStorageTexelBufferUpdateAfterBind = true
        descriptorBindingUpdateUnusedWhilePending          = true
        descriptorBindingPartiallyBound                    = true
        descriptorBindingVariableDescriptorCount           = true
        runtimeDescriptorArray                             = true

VkPhysicalDeviceDynamicRenderingFeatures:
-----------------------------------------
        dynamicRendering = true

VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT:
-------------------------------------------------------------
        dynamicRenderingUnusedAttachments = true

VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
        extendedDynamicState2                   = true
        extendedDynamicState2LogicOp            = true
        extendedDynamicState2PatchControlPoints = true

VkPhysicalDeviceExtendedDynamicState3FeaturesEXT:
-------------------------------------------------
        extendedDynamicState3TessellationDomainOrigin         = true
        extendedDynamicState3DepthClampEnable                 = true
        extendedDynamicState3PolygonMode                      = true
        extendedDynamicState3RasterizationSamples             = false
        extendedDynamicState3SampleMask                       = true
        extendedDynamicState3AlphaToCoverageEnable            = false
        extendedDynamicState3AlphaToOneEnable                 = true
        extendedDynamicState3LogicOpEnable                    = true
        extendedDynamicState3ColorBlendEnable                 = true
        extendedDynamicState3ColorBlendEquation               = true
        extendedDynamicState3ColorWriteMask                   = true
        extendedDynamicState3RasterizationStream              = true
        extendedDynamicState3ConservativeRasterizationMode    = true
        extendedDynamicState3ExtraPrimitiveOverestimationSize = false
        extendedDynamicState3DepthClipEnable                  = true
        extendedDynamicState3SampleLocationsEnable            = true
        extendedDynamicState3ColorBlendAdvanced               = false
        extendedDynamicState3ProvokingVertexMode              = true
        extendedDynamicState3LineRasterizationMode            = true
        extendedDynamicState3LineStippleEnable                = true
        extendedDynamicState3DepthClipNegativeOneToOne        = true
        extendedDynamicState3ViewportWScalingEnable           = false
        extendedDynamicState3ViewportSwizzle                  = false
        extendedDynamicState3CoverageToColorEnable            = false
        extendedDynamicState3CoverageToColorLocation          = false
        extendedDynamicState3CoverageModulationMode           = false
        extendedDynamicState3CoverageModulationTableEnable    = false
        extendedDynamicState3CoverageModulationTable          = false
        extendedDynamicState3CoverageReductionMode            = false
        extendedDynamicState3RepresentativeFragmentTestEnable = false
        extendedDynamicState3ShadingRateImageEnable           = false

VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
        extendedDynamicState = true

VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
        fragmentShaderSampleInterlock      = true
        fragmentShaderPixelInterlock       = true
        fragmentShaderShadingRateInterlock = false

VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR:
-----------------------------------------------
        globalPriorityQuery = true

VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT:
---------------------------------------------------
        graphicsPipelineLibrary = true

VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
        hostQueryReset = true

VkPhysicalDeviceImage2DViewOf3DFeaturesEXT:
-------------------------------------------
        image2DViewOf3D   = true
        sampler2DViewOf3D = true

VkPhysicalDeviceImageRobustnessFeatures:
----------------------------------------
        robustImageAccess = true

VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT:
-----------------------------------------------
        imageSlicedViewOf3D = true

VkPhysicalDeviceImageViewMinLodFeaturesEXT:
-------------------------------------------
        minLod = true

VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
        imagelessFramebuffer = true

VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
        indexTypeUint8 = true

VkPhysicalDeviceInlineUniformBlockFeatures:
-------------------------------------------
        inlineUniformBlock                                 = true
        descriptorBindingInlineUniformBlockUpdateAfterBind = true

VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
        rectangularLines         = false
        bresenhamLines           = true
        smoothLines              = true
        stippledRectangularLines = false
        stippledBresenhamLines   = true
        stippledSmoothLines      = false

VkPhysicalDeviceMaintenance4Features:
-------------------------------------
        maintenance4 = true

VkPhysicalDeviceMaintenance5FeaturesKHR:
----------------------------------------
        maintenance5 = true

VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
        multiDraw = true

VkPhysicalDeviceMultiviewFeatures:
----------------------------------
        multiview                   = true
        multiviewGeometryShader     = true
        multiviewTessellationShader = true

VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT:
-------------------------------------------------
        mutableDescriptorType = true

VkPhysicalDeviceNestedCommandBufferFeaturesEXT:
-----------------------------------------------
        nestedCommandBuffer                = true
        nestedCommandBufferRendering       = true
        nestedCommandBufferSimultaneousUse = false

VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT:
----------------------------------------------
        nonSeamlessCubeMap = true

VkPhysicalDevicePipelineCreationCacheControlFeatures:
-----------------------------------------------------
        pipelineCreationCacheControl = true

VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
        pipelineExecutableInfo = true

VkPhysicalDevicePipelineRobustnessFeaturesEXT:
----------------------------------------------
        pipelineRobustness = true

VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
        primitiveTopologyListRestart      = true
        primitiveTopologyPatchListRestart = true

VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT:
----------------------------------------------------
        primitivesGeneratedQuery                      = true
        primitivesGeneratedQueryWithRasterizerDiscard = false
        primitivesGeneratedQueryWithNonZeroStreams    = false

VkPhysicalDevicePrivateDataFeatures:
------------------------------------
        privateData = true

VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
        protectedMemory = false

VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
        provokingVertexLast                       = true
        transformFeedbackPreservesProvokingVertex = true

VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
        robustBufferAccess2 = true
        robustImageAccess2  = true
        nullDescriptor      = true

VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
        samplerYcbcrConversion = true

VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
        scalarBlockLayout = true

VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
        separateDepthStencilLayouts = true

VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT:
----------------------------------------------
        shaderBufferFloat16Atomics      = false
        shaderBufferFloat16AtomicAdd    = false
        shaderBufferFloat16AtomicMinMax = false
        shaderBufferFloat32AtomicMinMax = true
        shaderBufferFloat64AtomicMinMax = false
        shaderSharedFloat16Atomics      = false
        shaderSharedFloat16AtomicAdd    = false
        shaderSharedFloat16AtomicMinMax = false
        shaderSharedFloat32AtomicMinMax = true
        shaderSharedFloat64AtomicMinMax = false
        shaderImageFloat32AtomicMinMax  = false
        sparseImageFloat32AtomicMinMax  = false

VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
        shaderBufferFloat32Atomics   = true
        shaderBufferFloat32AtomicAdd = false
        shaderBufferFloat64Atomics   = false
        shaderBufferFloat64AtomicAdd = false
        shaderSharedFloat32Atomics   = true
        shaderSharedFloat32AtomicAdd = false
        shaderSharedFloat64Atomics   = false
        shaderSharedFloat64AtomicAdd = false
        shaderImageFloat32Atomics    = true
        shaderImageFloat32AtomicAdd  = false
        sparseImageFloat32Atomics    = false
        sparseImageFloat32AtomicAdd  = false

VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
        shaderBufferInt64Atomics = true
        shaderSharedInt64Atomics = false

VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
        shaderSubgroupClock = true
        shaderDeviceClock   = false

VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
-------------------------------------------------------
        shaderDemoteToHelperInvocation = true

VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
        shaderDrawParameters = true

VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
        shaderFloat16 = true
        shaderInt8    = true

VkPhysicalDeviceShaderIntegerDotProductFeatures:
------------------------------------------------
        shaderIntegerDotProduct = true

VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT:
--------------------------------------------------
        shaderModuleIdentifier = true

VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
        shaderSubgroupExtendedTypes = true

VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
------------------------------------------------------------
        shaderSubgroupUniformControlFlow = true

VkPhysicalDeviceShaderTerminateInvocationFeatures:
--------------------------------------------------
        shaderTerminateInvocation = true

VkPhysicalDeviceSubgroupSizeControlFeatures:
--------------------------------------------
        subgroupSizeControl  = true
        computeFullSubgroups = true

VkPhysicalDeviceSynchronization2Features:
-----------------------------------------
        synchronization2 = true

VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
        texelBufferAlignment = true

VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
--------------------------------------------------
        textureCompressionASTC_HDR = false

VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
        timelineSemaphore = true

VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
        transformFeedback = true
        geometryStreams   = true

VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
        uniformBufferStandardLayout = true

VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
        variablePointersStorageBuffer = true
        variablePointers              = true

VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
        vertexAttributeInstanceRateDivisor     = true
        vertexAttributeInstanceRateZeroDivisor = true

VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
        vertexInputDynamicState = true

VkPhysicalDeviceVulkan11Features:
---------------------------------
        storageBuffer16BitAccess           = true
        uniformAndStorageBuffer16BitAccess = true
        storagePushConstant16              = true
        storageInputOutput16               = false
        multiview                          = true
        multiviewGeometryShader            = true
        multiviewTessellationShader        = true
        variablePointersStorageBuffer      = true
        variablePointers                   = true
        protectedMemory                    = false
        samplerYcbcrConversion             = true
        shaderDrawParameters               = true

VkPhysicalDeviceVulkan12Features:
---------------------------------
        samplerMirrorClampToEdge                           = true
        drawIndirectCount                                  = true
        storageBuffer8BitAccess                            = true
        uniformAndStorageBuffer8BitAccess                  = true
        storagePushConstant8                               = true
        shaderBufferInt64Atomics                           = true
        shaderSharedInt64Atomics                           = false
        shaderFloat16                                      = true
        shaderInt8                                         = true
        descriptorIndexing                                 = true
        shaderInputAttachmentArrayDynamicIndexing          = false
        shaderUniformTexelBufferArrayDynamicIndexing       = true
        shaderStorageTexelBufferArrayDynamicIndexing       = true
        shaderUniformBufferArrayNonUniformIndexing         = true
        shaderSampledImageArrayNonUniformIndexing          = true
        shaderStorageBufferArrayNonUniformIndexing         = true
        shaderStorageImageArrayNonUniformIndexing          = true
        shaderInputAttachmentArrayNonUniformIndexing       = false
        shaderUniformTexelBufferArrayNonUniformIndexing    = true
        shaderStorageTexelBufferArrayNonUniformIndexing    = true
        descriptorBindingUniformBufferUpdateAfterBind      = true
        descriptorBindingSampledImageUpdateAfterBind       = true
        descriptorBindingStorageImageUpdateAfterBind       = true
        descriptorBindingStorageBufferUpdateAfterBind      = true
        descriptorBindingUniformTexelBufferUpdateAfterBind = true
        descriptorBindingStorageTexelBufferUpdateAfterBind = true
        descriptorBindingUpdateUnusedWhilePending          = true
        descriptorBindingPartiallyBound                    = true
        descriptorBindingVariableDescriptorCount           = true
        runtimeDescriptorArray                             = true
        samplerFilterMinmax                                = true
        scalarBlockLayout                                  = true
        imagelessFramebuffer                               = true
        uniformBufferStandardLayout                        = true
        shaderSubgroupExtendedTypes                        = true
        separateDepthStencilLayouts                        = true
        hostQueryReset                                     = true
        timelineSemaphore                                  = true
        bufferDeviceAddress                                = true
        bufferDeviceAddressCaptureReplay                   = true
        bufferDeviceAddressMultiDevice                     = false
        vulkanMemoryModel                                  = true
        vulkanMemoryModelDeviceScope                       = true
        vulkanMemoryModelAvailabilityVisibilityChains      = true
        shaderOutputViewportIndex                          = true
        shaderOutputLayer                                  = true
        subgroupBroadcastDynamicId                         = true

VkPhysicalDeviceVulkan13Features:
---------------------------------
        robustImageAccess                                  = true
        inlineUniformBlock                                 = true
        descriptorBindingInlineUniformBlockUpdateAfterBind = true
        pipelineCreationCacheControl                       = true
        privateData                                        = true
        shaderDemoteToHelperInvocation                     = true
        shaderTerminateInvocation                          = true
        subgroupSizeControl                                = true
        computeFullSubgroups                               = true
        synchronization2                                   = true
        textureCompressionASTC_HDR                         = false
        shaderZeroInitializeWorkgroupMemory                = true
        dynamicRendering                                   = true
        shaderIntegerDotProduct                            = true
        maintenance4                                       = true

VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
        vulkanMemoryModel                             = true
        vulkanMemoryModelDeviceScope                  = true
        vulkanMemoryModelAvailabilityVisibilityChains = true

VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
---------------------------------------------------------
        workgroupMemoryExplicitLayout                  = true
        workgroupMemoryExplicitLayoutScalarBlockLayout = true
        workgroupMemoryExplicitLayout8BitAccess        = true
        workgroupMemoryExplicitLayout16BitAccess       = true

VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
        ycbcrImageArrays = true

VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
------------------------------------------------------
        shaderZeroInitializeWorkgroupMemory = true
glxinfo32:
zsh: command not found: glxinfo32
yay -S lib32-mesa-utils lib32-gperftools
проверьте что glxinfo32 выдает direct rendering: Yes
и попробуйте способ из ссылки выше в параметры лончера
добавить LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%
Open steam and go to the launch options of TF2 (right click or the cog button → properties → Genral section at the bottom → launch parameters)

Add: LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%
vs220
yay -S lib32-mesa-utils lib32-gperftools
проверьте что glxinfo32 выдает direct rendering: Yes
и попробуйте способ из ссылки выше в параметры лончера
добавить LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%
Open steam and go to the launch options of TF2 (right click or the cog button → properties → Genral section at the bottom → launch parameters)

Add: LD_PRELOAD=/usr/lib32/libtcmalloc.so %command%

нажимаю на ИГРАТЬ после выше перечисленных действий, но все равно не запускается
Я ЗАПУСТИЛ ЕГО БЕЗ ПРОТОНА И ВСЁ ЗАПУСТИЛОСЬ АЛИЛУЙА!
@rchM@stUrb@t0r
Я ЗАПУСТИЛ ЕГО БЕЗ ПРОТОНА И ВСЁ ЗАПУСТИЛОСЬ АЛИЛУЙА!
А за чем было, нативную игрушку под линукс, запускать через протон?
Это какой-то вид самомазохитства?

Или это анекдот, что бы для этого создавать целую, отдельную тему?
Так в таком случаее, надо было её создавать в /dev/null c пометкой клоунада.
RusWolf
@rchM@stUrb@t0r
Я ЗАПУСТИЛ ЕГО БЕЗ ПРОТОНА И ВСЁ ЗАПУСТИЛОСЬ АЛИЛУЙА!
А за чем было, нативную игрушку под линукс, запускать через протон?
Это какой-то вид самомазохитства?

Или это анекдот, что бы для этого создавать целую, отдельную тему?
Так в таком случаее, надо было её создавать в /dev/null c пометкой клоунада.

Я серьёзно говорю, я думал она идёт только на винду. 7 ГРЁБАННЫХ МЕСЯЦЕВ Я НЕ МОГ ВЫРУБИТЬ ПРОТОН.
@rchM@stUrb@t0r
Я серьёзно говорю, я думал она идёт только на винду
А в стиме не надо думать, там в описание каждой игры, когда её покупаешь, написано под какую ос рассчитана игра, даже есть значки операционных систем.


Топик, чистой клоунады.
 
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