Wine 4.21
Нет звука в ролике Microsoft, плюс бывают вылеты с ошибкой. DotNet40 не выполняет свои функции (нет музыки и голоса)


WINEARCH=win64 WINEPREFIX=~/.Games/Fable3 wine FableLauncher.exe
002d:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
002d:fixme:ntdll:NtQueryObject Unsupported information class 3
002d:err:rpc:I_RpcGetBuffer no binding
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
002d:fixme:reg:RegDisableReflectionKey 0x186a5c8: stub
002d:fixme:file:K32EnumPageFilesA (0xb3b770, 0x184486c) stub
002d:fixme:file:K32EnumPageFilesA (0xb3b770, 0x180f188) stub
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
002d:fixme:process:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
002d:fixme:reg:RegDisableReflectionKey 0x187f7a4: stub
002d:fixme:ntdll:NtQueryObject Unsupported information class 3
002d:err:rpc:I_RpcGetBuffer no binding
0045:fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fe94 4 stub
0046:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0048:fixme:thread:SetThreadIdealProcessor (000000E8 5): stub
0045:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0045:fixme:driver:D3DKMTOpenAdapterFromHdc (0x32f7ec): stub
ERROR: Could Not Get Primary Adapter Handle
0045:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0045:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
0045:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
0046:fixme:thread:SetThreadIdealProcessor (00000144 5): stub
0046:fixme:thread:SetThreadIdealProcessor (0000014C 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000154 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000158 5): stub
0046:fixme:thread:SetThreadIdealProcessor (0000015C 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000160 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000164 5): stub
0046:fixme:nls:GetThreadPreferredUILanguages 00000008, 0x615da04, 0x615d554 0x615d550
0046:fixme:nls:get_dummy_preferred_ui_language (0x8 0x615da04 0x615d554 0x615d550) returning a dummy value (current locale)
0046:fixme:nls:GetThreadPreferredUILanguages 00000008, 0x615d900, 0x615d450 0x615d44c
0046:fixme:nls:get_dummy_preferred_ui_language (0x8 0x615d900 0x615d450 0x615d44c) returning a dummy value (current locale)
0046:fixme:thread:SetThreadIdealProcessor (00000348 2): stub
0049:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0046:fixme:thread:SetThreadIdealProcessor (00000340 2): stub
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #23:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #35:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #57:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #61:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #65:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #71:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #74:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
wine: Unhandled page fault on write access to 00000000 at address F7CE82FC (thread 0057), starting debugger...
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0xf7ce82fc).
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:f7ce82fc ESP:0957fe38 EBP:10b386a8 EFLAGS:00010206(  R- --  I   - -P- )
 EAX:00000000 EBX:f7d7ee24 ECX:00000f00 EDX:00000000
 ESI:00000200 EDI:00000200
Stack dump:
0x0957fe38:  10b38878 7d761a05 00000000 00000000
0x0957fe48:  00001000 00000200 024788ac 024788a4
0x0957fe58:  00000000 7d783ae0 00000200 3ff00000
0x0957fe68:  00000200 00000000 10b38a20 00000200
0x0957fe78:  10aee560 02478a20 00000000 0957fed0
0x0957fe88:  024788d4 f7da2e48 00000dd5 0957fec4
Backtrace:
=>0 0xf7ce82fc __deregister_frame_info_bases+0xaa4c() in libc.so.6 (0x10b386a8)
  1 0x7d761a05 FAudioVoice_SetChannelVolumes+0x5534() in libfaudio.so.0 (0x10b386a8)
  2 0xf19568ef call_on_voice_processing_pass_start+0xfe() in xaudio2_6 (0x0957ff38)
  3 0x7bcb6e1c call_thread_func_wrapper+0xb() in ntdll (0x0957ff4c)
  4 0x7bcba5ae RtlCaptureStackBackTrace+0x1ed() in ntdll (0x0957ffdc)
  5 0x7bcb6e0e call_thread_exit_func+0x31() in ntdll (0x0957ffec)
0xf7ce82fc __deregister_frame_info_bases+0xaa4c in libc.so.6: movq	%mm0,0x0(%edx)
Modules:
Module	Address			Debug info	Name (155 modules)
PE	  330000-  400000	Deferred        xlive
PE	  400000- 2330000	Deferred        fable3
PE	 2330000- 2377000	Deferred        binkw32
PE	 2380000- 23f0000	Deferred        steamclient
PE	10000000-101e5000	Deferred        d3dx9_42
PE	3b400000-3b41f000	Deferred        steam_api
ELF	7a800000-7a945000	Deferred        opengl32<elf>
  \-PE	7a840000-7a945000	\               opengl32
ELF	7b400000-7b806000	Deferred        kernel32<elf>
  \-PE	7b420000-7b806000	\               kernel32
ELF	7b897000-7b9e4000	Deferred        libx11.so.6
ELF	7b9e4000-7bc00000	Deferred        libgnutls.so.30
ELF	7bc00000-7beba000	Dwarf           ntdll<elf>
  \-PE	7bc30000-7beba000	\               ntdll
ELF	7befc000-7bf3b000	Deferred        uxtheme<elf>
  \-PE	7bf10000-7bf3b000	\               uxtheme
ELF	7bf3b000-7bf43000	Deferred        libxfixes.so.3
ELF	7bf43000-7bf50000	Deferred        libxcursor.so.1
ELF	7bf50000-7bf64000	Deferred        libxi.so.6
ELF	7bf64000-7bf73000	Deferred        libxrandr.so.2
ELF	7bf73000-7c000000	Deferred        setupapi<elf>
  \-PE	7bf90000-7c000000	\               setupapi
ELF	7c000000-7c005000	Deferred        <wine-loader>
ELF	7c006000-7c014000	Deferred        libxrender.so.1
ELF	7c014000-7c040000	Deferred        libxcb.so.1
ELF	7c040000-7c0fc000	Deferred        winex11<elf>
  \-PE	7c060000-7c0fc000	\               winex11
ELF	7c0fc000-7c187000	Deferred        libgmp.so.10
ELF	7c407000-7c40c000	Deferred        libxcomposite.so.1
ELF	7c40c000-7c413000	Deferred        libxxf86vm.so.1
ELF	7c413000-7c418000	Deferred        libxinerama.so.1
ELF	7c418000-7c420000	Deferred        libxdmcp.so.6
ELF	7c420000-7c436000	Deferred        libxext.so.6
ELF	7c436000-7c470000	Deferred        libhogweed.so.5
ELF	7c470000-7c4ae000	Deferred        libnettle.so.7
ELF	7c4ae000-7c5db000	Deferred        libp11-kit.so.0
ELF	7c711000-7c75e000	Deferred        libfontconfig.so.1
ELF	7c75e000-7c899000	Deferred        libglib-2.0.so.0
ELF	7c8bb000-7c8c4000	Deferred        libffi.so.6
ELF	7c8c4000-7c8f0000	Deferred        libexpat.so.1
ELF	7c8f0000-7c969000	Deferred        libpcre.so.1
ELF	7c969000-7ca84000	Deferred        libharfbuzz.so.0
ELF	7ca84000-7ca9e000	Deferred        libz.so.1
ELF	7ca9e000-7cade000	Deferred        libpng16.so.16
ELF	7cade000-7cbb3000	Deferred        libfreetype.so.6
ELF	7cbb7000-7cbce000	Deferred        libtasn1.so.6
ELF	7cbe9000-7cc10000	Deferred        imm32<elf>
  \-PE	7cbf0000-7cc10000	\               imm32
ELF	7cc10000-7cc5f000	Deferred        usp10<elf>
  \-PE	7cc20000-7cc5f000	\               usp10
ELF	7cc5f000-7cdc9000	Deferred        comctl32<elf>
  \-PE	7cc90000-7cdc9000	\               comctl32
ELF	7cdc9000-7ce2e000	Deferred        dinput8<elf>
  \-PE	7cde0000-7ce2e000	\               dinput8
ELF	7ce2e000-7cfc4000	Deferred        wined3d<elf>
  \-PE	7ce70000-7cfc4000	\               wined3d
ELF	7cfc4000-7d00c000	Deferred        d3d9<elf>
  \-PE	7cfd0000-7d00c000	\               d3d9
ELF	7d00c000-7d148000	Deferred        oleaut32<elf>
  \-PE	7d040000-7d148000	\               oleaut32
ELF	7d148000-7d177000	Deferred        mpr<elf>
  \-PE	7d150000-7d177000	\               mpr
ELF	7d177000-7d210000	Deferred        wininet<elf>
  \-PE	7d190000-7d210000	\               wininet
ELF	7d210000-7d241000	Deferred        msacm32<elf>
  \-PE	7d220000-7d241000	\               msacm32
ELF	7d241000-7d30d000	Deferred        winmm<elf>
  \-PE	7d250000-7d30d000	\               winmm
ELF	7d30d000-7d332000	Deferred        bcrypt<elf>
  \-PE	7d320000-7d332000	\               bcrypt
ELF	7d332000-7d42b000	Deferred        crypt32<elf>
  \-PE	7d350000-7d42b000	\               crypt32
ELF	7d42b000-7d467000	Deferred        wintrust<elf>
  \-PE	7d440000-7d467000	\               wintrust
ELF	7d467000-7d589000	Deferred        ucrtbase<elf>
  \-PE	7d4a0000-7d589000	\               ucrtbase
ELF	7d589000-7d5da000	Deferred        dsound<elf>
  \-PE	7d5a0000-7d5da000	\               dsound
ELF	7d5da000-7d746000	Deferred        libsdl2-2.0.so.0
ELF	7d746000-7d788000	Dwarf           libfaudio.so.0
ELF	7d793000-7d7a5000	Deferred        libbz2.so.1.0
ELF	7d7a5000-7d7be000	Deferred        xinput1_3<elf>
  \-PE	7d7b0000-7d7be000	\               xinput1_3
ELF	7d7be000-7d7fc000	Deferred        ws2_32<elf>
  \-PE	7d7d0000-7d7fc000	\               ws2_32
ELF	7d7fc000-7d897000	Deferred        rpcrt4<elf>
  \-PE	7d820000-7d897000	\               rpcrt4
ELF	7d897000-7da09000	Deferred        ole32<elf>
  \-PE	7d8d0000-7da09000	\               ole32
ELF	7da09000-7da31000	Deferred        shcore<elf>
  \-PE	7da10000-7da31000	\               shcore
ELF	7da31000-7da9a000	Deferred        shlwapi<elf>
  \-PE	7da40000-7da9a000	\               shlwapi
ELF	7da9a000-7e4b2000	Deferred        shell32<elf>
  \-PE	7dad0000-7e4b2000	\               shell32
ELF	7e4b2000-7e58f000	Deferred        msvcrt<elf>
  \-PE	7e4e0000-7e58f000	\               msvcrt
ELF	7e58f000-7e615000	Deferred        advapi32<elf>
  \-PE	7e5a0000-7e615000	\               advapi32
ELF	7e615000-7e76f000	Deferred        gdi32<elf>
  \-PE	7e640000-7e76f000	\               gdi32
ELF	7e76f000-7e9b1000	Deferred        user32<elf>
  \-PE	7e7a0000-7e9b1000	\               user32
ELF	7e9b1000-7ea70000	Deferred        kernelbase<elf>
  \-PE	7e9d0000-7ea70000	\               kernelbase
ELF	7ea70000-7ea85000	Deferred        libnss_files.so.2
ELF	7eefd000-7efca000	Deferred        libm.so.6
ELF	7efca000-7efcf000	Deferred        libxau.so.6
ELF	7efd3000-7efe9000	Deferred        x3daudio1_7<elf>
  \-PE	7efe0000-7efe9000	\               x3daudio1_7
ELF	7efe9000-7f000000	Deferred        version<elf>
  \-PE	7eff0000-7f000000	\               version
ELF	eeafb000-eebd9000	Deferred        libgcrypt.so.20
ELF	eebd9000-eec05000	Deferred        liblzma.so.5
ELF	eec05000-eec92000	Deferred        libvorbisenc.so.2
ELF	eec92000-eecd9000	Deferred        libflac.so.8
ELF	eecd9000-eed8e000	Deferred        libsystemd.so.0
ELF	f0500000-f051d000	Deferred        libgcc_s.so.1
ELF	f051d000-f05ac000	Deferred        libsndfile.so.1
ELF	f05ac000-f05ff000	Deferred        libdbus-1.so.3
ELF	f0f16000-f0fa4000	Deferred        libpulsecommon-13.0.so
ELF	f0fa4000-f0fff000	Deferred        libpulse.so.0
ELF	f1901000-f1930000	Deferred        libvorbis.so.0
ELF	f193f000-f1966000	Dwarf           xaudio2_6<elf>
  \-PE	f1950000-f1966000	\               xaudio2_6
ELF	f1966000-f199a000	Deferred        winepulse<elf>
  \-PE	f1970000-f199a000	\               winepulse
ELF	f199a000-f19c2000	Deferred        mmdevapi<elf>
  \-PE	f19a0000-f19c2000	\               mmdevapi
ELF	f2302000-f2325000	Deferred        libgpg-error.so.0
ELF	f2d1c000-f2d37000	Deferred        hid<elf>
  \-PE	f2d20000-f2d37000	\               hid
ELF	f3f00000-f3f19000	Deferred        libresolv.so.2
ELF	f524b000-f5254000	Deferred        libxcb-sync.so.1
ELF	f5254000-f5259000	Deferred        libxcb-present.so.0
ELF	f5259000-f5276000	Deferred        libxcb-glx.so.0
ELF	f5646000-f564c000	Deferred        libpulse-simple.so.0
ELF	f564c000-f5657000	Deferred        libogg.so.0
ELF	f5657000-f565f000	Deferred        libasyncns.so.0
ELF	f5bae000-f77bf000	Deferred        libnvidia-glcore.so.440.36
ELF	f77bf000-f78a7000	Deferred        libglx_nvidia.so.0
ELF	f78a7000-f78e2000	Deferred        libglx.so.0
ELF	f78e2000-f795e000	Deferred        libgldispatch.so.0
ELF	f795e000-f79ca000	Deferred        libgl.so.1
ELF	f79ca000-f79d1000	Deferred        libxcb-dri3.so.0
ELF	f79d1000-f79d6000	Deferred        libx11-xcb.so.1
ELF	f7b53000-f7b5e000	Deferred        librt.so.1
ELF	f7b60000-f7b66000	Deferred        libdl.so.2
ELF	f7b76000-f7b8c000	Deferred        libdrm.so.2
ELF	f7b8c000-f7b91000	Deferred        libnvidia-tls.so.440.36
ELF	f7b9c000-f7d83000	Dwarf           libc.so.6
ELF	f7d83000-f7da6000	Deferred        libpthread.so.0
ELF	f7da6000-f7f5a000	Dwarf           libwine.so.1
ELF	f7f5a000-f7fa2000	Deferred        libesets_pac.so
ELF	f7fa5000-f7fd0000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 FableLauncher.exe
	00000009    0
0000000e services.exe
	0000002b    0
	00000025    0
	00000022    0
	0000001d    0
	00000014    0
	00000013    0
	00000010    0
	0000000f    0
00000011 winedevice.exe
	00000018    0
	00000017    0
	00000016    0
	00000012    0
0000001b plugplay.exe
	0000001f    0
	0000001e    0
	0000001c    0
00000020 winedevice.exe
	0000002a    0
	00000026    0
	00000024    0
	00000023    0
	00000021    0
0000002c F3Secu.exe
	00000043    0
	00000042   -2
	00000041   -1
	00000040    0
	0000003e    0
	0000002d    0
0000002e explorer.exe
	00000032    0
	00000031    0
	00000030    0
	0000002f    0
00000044 (D) Z:\home\Noname\Fable3\drive_c\Fable III\Fable3.exe
	00000063    0
	0000005c    0
	0000005b    0
	0000005a    0
	00000059    0
	00000058    0
	00000057    0 <==
	00000056    0
	00000055    0
	00000054    0
	00000053    0
	00000052    0
	00000051    0
	00000050    0
	0000004f    0
	0000004e    0
	0000004d    0
	0000004c    0
	0000004a    0
	00000049    0
	00000048    0
	00000047    0
	00000046    0
	00000045    0
System information:
    Wine build: wine-4.21
    Platform: i386 (WOW64)
    Version: Windows 7
    Host system: Linux
    Host version: 5.4.2-zen1-1-zen
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.