Не запускается игра в стиме через bumblebee

Доброго времени суток. Запускаю демон bumblebee, в настройках запуска игры пишу
optirun %command%
после этого игра не запускается, а стим выплевывает такой stdout
GameAction [AppID 570, ActionID 4] : LaunchApp changed task to UpdatingAppInfo with ""
GameAction [AppID 570, ActionID 4] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 570, ActionID 4] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 570, ActionID 4] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 570, ActionID 4] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 570, ActionID 4] : LaunchApp continues with user response "CreatingProcess"
Opted-in Controller Mask: 30
Game update: AppID 570 "", ProcID 5670, IP 0.0.0.0:0
>>> Adding process 5670 for game ID 570
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 570, ActionID 4] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 570, ActionID 4] : LaunchApp changed task to Completed with ""
>>> Adding process 5671 for game ID 570
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 5679 != 5676, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 5678 != 5676, skipping destruction (fork without exec?)
pid 5683 != 5676, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 5682 != 5676, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 5676 for game ID 570
>>> Adding process 5677 for game ID 570
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 5681 for game ID 570
>>> Adding process 5680 for game ID 570
>>> Adding process 5684 for game ID 570
>>> Adding process 5685 for game ID 570
pid 5690 != 5687, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 5689 != 5687, skipping destruction (fork without exec?)
pid 5694 != 5687, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 5693 != 5687, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 5686 for game ID 570
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 5687 for game ID 570
>>> Adding process 5688 for game ID 570
ERROR: ld.so: object '/home/mars/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Using breakpad crash handler
Game update: AppID 570 "", ProcID 5687, IP 0.0.0.0:0
Setting breakpad minidump AppID = 570
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198849127255 [API loaded yes]
Steam_SetMinidumpSteamID:  Setting Steam ID:  76561198849127255
Setting breakpad minidump AppID = 373300
>>> Adding process 5692 for game ID 570
>>> Adding process 5691 for game ID 570
[VGL] ERROR: VirtualGL attempted to load the real
[VGL]   glXCreatePbuffer function and got the fake one instead.
[VGL]   Something is terribly wrong.  Aborting before chaos ensues.
>>> Adding process 5695 for game ID 570
>>> Adding process 5696 for game ID 570
>>> Adding process 5697 for game ID 570
Game removed: AppID 570 "", ProcID 5687
shadercachemanager/shadercachemanager.cpp (302) : Assertion Failed: nHitCount <= 1
No cached sticky mapping in ActivateActionSet.
Игру удается запустить если в папке с игрой набрать в терминале
optirun ./dota.sh
но это костыли, хочется запускать игру прямо со стима. Если в параметрах запуска прописать
optirun ./dota.sh
или указать явный путь до dota.sh, игра все равно не запустится. Как решить проблему с запуском игры?
Возможное решение данной проблемы: Текст ссылки...
worryag
Возможное решение данной проблемы: Текст ссылки...
к сожалению нет, не помогло. Вообще, ls говорит что нет /usr/libstdc++.so.6 в системе. А в английском версии статьи сказано что эта ошибка норм и беспокоиться не нужно https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Wrong_ELF_class
 
Зарегистрироваться или войдите чтобы оставить сообщение.